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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:11:00 -
[1] - Quote
How about making blowing up a Station in a mission site actually worth the time and ammo (IE recon 2 of 3, Worlds collide, Dread Pirate Scarlet) Like T2 fiitings, skill books.
Have better items in the LP store available with higher standing in leu of those silly tags. For example: small faction ammo at 2.0 standing med faction ammo at 3.5 standing large faction ammo at 5.0 standing faction low/mid slot fitting at 6.0 standing T2 guns at 7.0 standing faction battle ships at 8.0 standing Officer fittings at 9.0 standing T2 Ships (Muauders) 10.0 standing
In short I would like to see standing mean something in relation to the corp you are missioning for aside from the Agent telling me how awesome I am.
Thanks for you time and consideration. Douglas Loven
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duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:14:00 -
[2] - Quote
Fortis88 wrote:Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.)
Yea in lue of the noob noctis ........AKA destoyer |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:15:00 -
[3] - Quote
Gustav Mannfred wrote:- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin. - let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon - make the "warp within" function work for buzz kill - "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3 - "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket. - give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs. - move all missions against empire factions to fw agents. - add the faction tier 1 battleships to the LP stores of non FW corps. - remove ship restrictions from unrated complexes - make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission. - the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+
move all missions against empire factions to fw agents. This one I really like, great idea Gustav |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.16 09:33:00 -
[4] - Quote
Any updates as to all our ideas, do you like any of them enough to use them? |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.19 06:51:00 -
[5] - Quote
There is, you just have to set the hot key. |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.25 00:49:00 -
[6] - Quote
Kitfox Shachi wrote:If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.
I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are.
+1 on that one. I agree, that is a great idea. |
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